Sunday, April 21, 2013

TMNT: Villain Micro-Series Issue 1

Krang's origin is revealed, but is it any good?

Spoilers ahead!

IDW's new Teenage Mutant Ninja Turtles: Villain Micro-Series is off to a bit of a rocky start as the Krang one-shot is a bit lackluster.

Basically, it starts off with Krang finding out his subordinates have disobeyed his orders and begins to wonder if his recent setbacks have made his underlings think of him as weak as he goes into flashback of his youth.

The first half was okay. It showed Krang as a spoiled prince riding the coat tails of his warlord father and Krang want to earn his respect by proving his worth on the battlefield. It is here where the comic takes a turn for the worse. Krang's mission goes horribly wrong and he is stranded on a hostile planet with full of deadly beast and his father's enemies. Krang is the only one on his team to survive and somehow learns he has innate survival instincts and masters on the harsh and dangerous terrain within a few days. This is unbelievable because before this, Krang was shown as a pampered spoiled brat who just sat around playing games all day. After he gets stranded, he doing things he shouldn't be strong enough to do or have the skill set to pull off. If Krang was stuck on the planet for months, I would be able to buy that, but as it is, my suspension of disbelief has to be stretched very far to believe this.

Also, on a side note, I'm kind of disappointed that this wasn't the issue where we learn what Krang's dad plan was when he was dealing with the Shredder.

7.0 out of 10

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